Agriculture (15 coins, 3 points) makes each food die worth one extra food. For instance, Irrigation (10 coins, 2 points) protects you from drought. However, the real benefit of developments comes in their abilities. The developments range from 10 coins to 60 coins, and are worth from 2 to 8 points. (See the photo of the pegboard above.) If you sell any goods to buy a development, you must sell all of that type, even if it means you're spending more than the cost of the development. For example, 3 wood is worth 6 coins, but 4 wood is worth 10. Goods are worth whatever value is shown on the pegboard, but the more you have of a particular type of good, the more coins it is worth. The coin face is worth 7 coins to spend, but you either spend it or lose it - it doesn't carry over to future turns. If you have coins and/or goods, you might be able to buy a development. One monument, the Great Wall, also has the side benefit that it protects you from Invasion. Everyone else who completes it gets a lower score. Complete a monument first and you claim the larger number for your score. There are various monuments shown on the score sheet of varying sizes, and most of them are simply worth points. Building cities will allow you to roll more dice, but also requires more food. The first one takes 3 workers, and then the cost goes up by one for each successive city. You can increase your civilization up to 7 cities. There are developments that can protect you from various disasters, but you'll also note that some disasters will only take place after you've built more cities.įor each person shown on the dice, you have one worker who can be used to build things.
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